About

Art Story Arc and Bio

At seven, I overheard a lady call my mom an artist. I corrected her, “I’m the artist; my mom’s the photographer.”

Obliged to live up to that sassy claim, I attended RISD and majored in Graphic Design (also known as Visual Communication).

I wouldn’t call Graphic Design the “art” I was adamant about at seven. Still, it was a better catch-all for someone with too many other interests, such as music, technology, and collecting things for no apparent purpose.

Posing for my photographer mom in my paper bag costume. I remember I wanted to run around outside but it seemed important to her to capture that moment, so I obliged.
Photo of “artist” by her mother, Anne Huggins, 1966

In my junior year, 1979, I experimented with a mainframe computer at Dartmouth to digitize shell forms that could be rotated in 3D. This led to more digitizing projects, and I spent a summer in Germany digitizing typefaces for optical printers.

But I did not end up in Germany. 

My comrades at Unternehmens Beratung Rubow Weber - with guest appearance of Herman Zapf - center. Peter Karow squatting on the right.
Unternehmens Beratung Rubow Weber, with Herman Zapf – Hamburg Germany 1980, 1985

After RISD, I taught Graphic Design for two years at the Portland School of Art (PSA), now Maine College of Art (MeCA). As PSA transitioned to MeCA, I required a master’s degree to continue teaching.

I joined three other students at Stanford University as the charter cohort in a master’s program called Digital Typography. However, I did not return to Maine to teach.

Instead, I designed a 1100-character digital font of Egyptian Hieroglyphs for a master’s thesis and was sucked down the rabbit hole of what became Fonts and Silicon Valley. 

Cleo at a MacWorld conference holding marketing shred and other corporate swag.
Photo by a MacWorld rando – 1984

I stayed in California for ten years, working on creative projects in corporate environments, including Adobe and Apple, and integrating artistic values and views into emerging technology.

Packaging and logo for a digital painting program, Painter by Fractal Design – produced by our Graphic Design company RuckerHuggins. 1990

At Adobe, I designed the first digital, scalable font of music notation, Sonata.

Sonata research phase. 1984
Packaging for the Sonata Font - Adobe Original Font 1985
Sonata Packaging: A pre-cloud solution involving plastic cases, ownership, and the physical possession of software. 1985

At Apple, I designed the interface for their online service, eWorld – using a village as the metaphor. 

An early brochure for eWorld touting the features and benefits of signing up for an online mail, entertainment, shopping and more, experience.
Flyer for eWorld and the Information Highway–hop on to the Internet–and a few more mixed metaphors. 1990s

If I had remained in Silicon Valley for another decade, I might have cashed out like my peers. Instead, I chose pro-bono graphical work for NGOs like USAID and Oxfam. This took me to India, Malaysia, South America, and Africa with a first-generation digital camera and a laptop. 

Documenting projects in Northern Kenya - barely keeping up in their jumping rituals even without the 20 pounds of beads.
Lodwar, Kenya – 2002

When the music stopped, I landed in New England at my grandparents’ 300-year-old house, where I spent another decade refining the art of patience with clients and building websites.

Sorting oysters on our oyster farm in the Bellamy River Estuary, Dover, NH.
Sorting our oysters

That was when raising oysters and creating something that lasted beyond the current operating system became far more interesting than technology. 

Sheyne and Troy moving the docks on a misty morning.
Messing about on the oyster farm dock.

Thanks to a series of excellent teachers at Sanctuary Arts, I channeled my years of computer art skills into Oil Painting. My collection habit now has an apparent purpose, providing me with an endless supply of oyster shells and horseshoe crabs as models. 

A set of oyster portraits.
Bellamy River Oysters C.V. Edna, C.V. Gerda, C.V. Belle, C.V. Daisy – Oil on panel 5″ x 7″ – 2023

Something magical happens when you start to paint. The world dishes up subjects and stunning light every moment, seducing you to explore more. What used to be a predictable experience at the Boston Aquarium —roaming down the spiral ramp, waiting for the turtle, and fending off baby carriages —instead became an infinite sequence of portraits. How do these creatures spend their day? What is it like living underwater? How would I capture that?

Thought Police - a 10 x 20” oil painting from staring at fish at the New England Aquarium.
Thought Police – 2024
My first painting from a series of photos taken at the New England Aquarium. Learning about underwater atmosphere.
Prescience – 2023
My first serious realism - surprised me and made me want to do more.
Limulus polyphemus – 2021

I’ve chosen painterly realism as my path to understanding how to represent ocean critters’ form and learning how to capture the environment they inhabit.

And, I am elated at last not to have made a liar of my 7-year-old self.

cleohuggins@gmail.com (best way to reach me)

Printable Artist Statement – most of the same stuff as above, but written in the 3rd person, which seems to be a requirement for Artist Statements.

Resume

EDUCATION

Stanford University 1983-1988
Department of Computer Science
MS Digital Typography
Thesis: Egyptian Hieroglyphs for Modern Printing Devices.

Rhode Island School of Design 1977-1981
BA Graphic Design
Thesis: Apple II 3-D animation

WORK EXPERIENCE

Cleos.Studio – Dover, NH
Owner
Fine Art – Oil Paintings

Little Bay WebWorks – Dover, NH
Co-founder, 2012 – ongoing
Webapp design – Custom, WordPress

CipherSpace LLC – USA
Director of Design – remote, 2005 – 2021
International IT Services company.
Marketing materials, website/webapp,
educational materials, technology review 

Gritty – Dover, NH
Co-founder – 1995 – 2005
Foundation for multi-media advocacy for Non-Governmental Organizations
Infographics, Web, Illustration

System Simulation Ltd. – London, UK 
Interface Design Consultant – 1995
UX/UI of a comprehensive
music database: RockNRom

Apple Computer – Cupertino, CA
Human Interface Design Manager – 1992 – 1994
UX/UI – Design and production of eWorld,
Apple’s Online Service

Electronic Media Group Designer – 1991-1992
Graphic design, and HyperCard implementation of develop, Apple’s technical journal 

Rucker Huggins – Redwood City, CA
Co-founder, Principal Designer – 1990 -1994
Interface, book, package, magazine design.
Clients included Apple, NeXT, General Magic Inc., Sun Microsystems, Lego & Duplo 

NeXT Computer – Redwood City, CA
Marketing & Communications Design – 1989-1990
Production of Marketing material using
the NeXT Computer

Institut Français D’Archéologie Orientale – Cairo, Egypt
PostScript Type Consultant – 1990
Supervised the conversion of a 7000
character Hieroglyphic metal font to a
PostScript outline font

Adobe Systems Incorporated – San Jose, CA
Member of Typographic Staff – 1984 -1989
PostScript font production; Original font design: Sonata, a font of Music Notation; Non-Latin font production: Hebrew, Arabic; Graphic design: 1985 Typographic calendar, Adobe Originals promotional booklets

Veterans Administration Medical Center
– Palo Alto, CA
UX/UI Design – 1985-1987
Development of the Macintosh interface for the Computer-Aided Visual Communication Severely Impaired Aphasics project

Unternamensberatung Rubow Weber (URW) – Hamburg, Germany
Typeface Production – 1980, 1983
Production of digital type using proprietary cubic spline fitting software, Ikarus 

Maine College of Art – Portland, ME
Instructor of Graphic Design – 1981-1983
College-level design – Freshman basic design and color, Sophomore graphic design electives, Junior and Senior level graphic design. Formerly Portland School of Art.

RECOGNITION

Citation for Typographic Excellence, New York Type Director’s Club – 31 & 36

CERTIFICATIONS

Data Visualization with Tableau Specialization – Coursera – 2021
3D Design with Blender – Berklee Online – 2014
Intro to Programming with Python – Udacity – 2012